| Description | | Future Problem Solving sessions will enhance the Future Problem Solving process by providing information for the FPS teams regarding a problem of study. Individuals with expertise in each topic area will deliver information through brief presentations.
Qualifying Problem: Video Games
How might evolving gaming technology, laws, and consumer expectations impact the business of video games in the future?
Video games are a popular form of entertainment and interactive media that have evolved into a multi-billion-dollar industry. They encompass various digital experiences, from action-packed adventures and strategy games to immersive simulations and educational tools. Video games are typically played on computers, gaming consoles, or mobile devices and involve players engaging with digital worlds, characters, and challenges.
Video games offer diverse experiences, from competitive eSports competitions to solo adventures and social experiences where players collaborate or compete with others online. Video games have become a significant cultural phenomenon, with a global fan base and dedicated communities. They are even recognized as art forms. These games continue to push the boundaries of technology, storytelling, and creativity, influencing not only entertainment but also fields like education, cognitive science, and virtual reality.
Questions:
What makes video games of all kinds so popular?
How do video games influence societies?
How will the rapidly expanding field of artificial intelligence shape video gaming of the future?
What will be the next frontier for video games look like?
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| Location | | *See Section Description |
| Status |  | Open 5 Registered (1 Registration, 4 Students)  5 Minimum; 120 Maximum |
| Section Dates | |
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| January 14, 2026 | 9:00 AM | 11:30 AM |
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| Registration Deadline | | January 7, 2026 |
| Transaction ID Code | | REGISTRYOU |
| Add to Calendar | | Add to my calendar |
| Registration Fees | |
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| Lunch | | Lunch will not be provided. |
| Students | | A field is provided during registration to indicate the number of students attending. |
| College Credit | | This section is not available for college credit. |
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