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Workshop SectionWorkshop SectionCreate & Code in the Classroom ~ June 13, 2016 (3 days)
RegistrationRegistrationYou can't register for this workshop section because it occurs in the past.
Check to see if there are any other sections of this workshop coming up.
DepartmentDepartmentESU 9
Primary ContactPrimary ContactLaura Ochsner
DescriptionREGISTRATION DEADLINE: MAY 18, 2016. Participants who register after the deadline cannot be guaranteed to have the provided materials.

Presenter: Paul Clark


Three days of active, hands-on STEM (Science, Technology, Engineering, & Math) teacher training days in coding and programming languages designed to engage students of all ages.

Teachers will learn how to divide complex problems into smaller parts, identify and fix problems (ability to fail), differentiate instruction (a role for everyone) and apply math skills. Coding teaches students to think and encourages self-directed learning. Dive into coding in a supportive, hands-on environment where you will leave confident to offer these projects and lessons to students! Participants will work hands-on with kits from Spark Fun to problem solve, gather and evaluate evidence, and make sense of information because its not only what you know, but what you do with what you know for understanding!

Targeted at upper elementary through high school math, science, and computer teachers, but open to teachers who work with all ages of students, this training will include some time to look at programming other devices such as robots and how to use iPads for coding lessons with young students. Each teacher will also receive a MakeyMakey unit, a Picoboard and sensors to take back to your classroom to use with students as part of the lessons they create.

Course Objectives:  Combine Scratch coding with tools such as MakeyMakey to create everything from human drums to a vegetable piano keyboard and with Picoboards to create game characters that respond to motion, light or sound in these classroom tested projects. Program a game in minutes, then build a cardboard game controller to play your creation. Each participant will create at least 5 coding lessons or projectors for their students. On a more advanced level, participants will experience Arduino programing, C++, and Java.

All coding materials will be provided.

Persons taking this course for college credit will also be charged the ESU 9 registration fee.



LocationESU 9 - JVW
StatusStatusThis section is currently full, but there is a waiting list.
19 Registered
8 Minimum; 19 Maximum
Section Date(s)
DateStart TimeStop Time
June 13, 20169:00 AM 3:30 PM
June 14, 20169:00 AM 3:30 PM
June 15, 20169:00 AM 3:30 PM
Registration DeadlineDecember 31, 9999
Add to CalendarCalendarAdd to my calendar
Pricing Information
 Who     Registration Fee     Default Price 
 Title II-A Consortium Members      $60.00  No 
 Non Title II-A Consortium Members      $120.00  No 
 Outside ESU 9 Teachers      $145.00  No 

Materials FeeMaterials Fee: $0.00
LunchNo, lunch is NOT provided.
College CreditYes, this section can be taken for college credit.
T-ShirtsNo, this section does NOT have t-shirts.
Comments2 credit hours from Hastings College pending